There are 2 things that limit how fast any component of a computer can function: heat and error rates. Take for example a processor. No matter how much cooling you give it, you probably aren't going to overclock a 1.8 Ghz machine to 7 Ghz. Even if you have dealt with the cooling issue, the processor simply cannot handle that kind of information without making a huge number of errors.
Luckily, physics can help us deal with the error rate issue (and If you want cooling, just install some fans, or water cooling).
Step 1: Create a very small black hole.
Step 2: Put your computer in a place where the black hole is warping space time, but not so close that it passes the event horizon.
Step 3: Set the video output framerate to 30 hz, so that your monitor can keep up with the computer.
Step 4: bask in the glory of your now twice as fast computer!!!
The idea is that time is moving faster for the computer, so it appears to be running twice as fast. This doesn't deal with the heat issue, but it does allow for any number of processor cycles in a perceived second.
Unfortunately, even if we figured out how to do this games and movies would be out of the question. Each program would have to know how fast the computer was being "warpclocked" in order to compensate. On the other hand, things like servers that don't need to follow a specific time frame could benefit greatly. And of course a standardized game console would work too.
"ROAD RUNNER ROAD RUNNER!
GOIN' A THOUSAND MILES AN HOUR!
LA LA LA LA LA LA LA LA!
AH WITH THE RADIO ON!
Ah I Don't Fuckin' Know it..."
-Sex Pistols
Tuesday, January 15, 2008
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